The history of Monopoly

Posted by Admin on December 16, 2012 under Board Games | Comments are off for this article

monopoly black godfather editionMonopoly is the world’s most popular board game, but not many are aware of its true history. The ‘official take’ on its inception, promoted by the game’s brand owners Hasbro, states that it was invented by a steam radiator repairman named Charles Darrow. The game was patented by Darrow and the Parker Brothers in 1935 and sold 2 million units in two years, making it a thumping success since its introduction.
However, the true history of Monopoly can be traced back much before the Darrow and Parker Brothers slant on things. The game owes its origins to Elizabeth Magie, who had created her own board game called ‘The Landlord’s Game’ in 1904. This board game was used as a tool for teaching the philosophy of a 19th century writer named Henry George. George’s core philosophy was that no single person could claim private ownership of land.
The Landlord’s Game didn’t achieve much success, but gained a niche following in the Midwest and Northeast, following which Magie patented it in 1924. Monopoly has taken many of its cues from The Landlord’s Game, as well as those of other board games that sprung into existence from the early 1900s to the 1930s. However, the game was marketed and sold as being the brainchild of Charles Darrow from the 1970s onward. It was only with the help of a lawsuit by Professor Ralph Anspach against Parker Brothers that the real, ‘hidden’ history of the game was brought to the surface and rediscovered.
Regardless of this lengthy court case, Hasbro, the current parent company of Parker Brothers, does not recognize the game’s history prior to the Charles Darrow angle.
A fun fact about Monopoly: A special edition of the game was created during World War II by John Waddington Ltd., on orders of the British Secret Service, for the benefit of British prisoners of war in Nazi Germany. This version of Monopoly was used to hide compasses, maps, and genuine money to help the prisoners of war escape.

How to create your own video game ?

Posted by Admin on December 7, 2012 under Video Games | Comments are off for this article

The gaming industry is a highly profitable one, earning over $25 billion in annual revenues. This figure is projected to rise even further, given the array of new mobile, notebook, and tablet platforms that are entering the market. There are millions of passionate gamers out there, many of whom are interested in creating their own video game.

Nintendo lego gamepad
If you are one of them, read on.
It’s a known fact that you need to have a programming and/or designing background for your dream to take effect, but if you have no knowledge of the same, you can still form a team of people who have the required skills. The one thing that is a definite must, however, is an undying passion for gaming. This is where the online gaming software Sploder comes into the picture. With Sploder, you can create your signature game, even a Flash-based one, and get it published on your site.

If you have a programming background and are well-versed in a complex language like C++, you would first need to create a plot and conduct market research to determine if a game like yours already exists in the market. Cross check whether your story has the potential for success with family, friends, and target groups.

Once that is done, you can move ahead with sketching your concept art- the settings, the characters, and the storyline, all of which will play pivotal roles in your video game. This is also where graphic designing via programs like GIMP and Photoshop comes into the picture.

It is imperative that you download the best software for your work. This step must be followed only if you are a programming expert. If not, it is recommended that you approach animation studios or video game franchisees. Recommended programs include RPG MAKER 2003, Unity 3D, O.H.R.RPG.C.E, and Python, to name a few. Most of these have pre-built graphics installed, but it is advisable to add your own so your game can stand out.

Making the game is the most laborious step, and you need perseverance and patience to achieve your goal. Showcase your video game to others, and use their feedback to fine-tune your game and get everything right.

Some statistics about social gaming

Posted by Admin on under Social Gaming | Comments are off for this article

Social gaming is all the rage today, but not many are aware of the statistics that do more than just throw light on this fact. Social networks like Facebook have been instrumental in making startups like Zynga multi-billion dollar gaming behemoths that rake in handsome profits each year. With more and more companies entering the social gaming space, such David-to-Goliath success stories are only set to become more frequent.

Popcap Games, makers of the hugely successful Bejeweled and Plants vs. Zombies, had hired Information Services Group to conduct a survey on social gaming. The revelations were eye-opening. For one, it was found that the average social gamer was not a teen or a young adult, but a 43 year old woman. This finding alone shattered the myth that most gamers are either high-schoolers or bespectacled geeks. The survey also stated that 55% of social gamers are female, as opposed to the 45% who are male. 38% of female participants stated that they played frequently, while only 29% of males did the same.
Additionally, female social gamers are more likely to play with people they know than males, who are more ‘willing’ to play with strangers.

It must be noted that social games include the likes of Farmville on Facebook and other web-based games such as Mafia Wars, not platform-based games for the PlayStation, Nintendo, or Xbox. That segment is still dominated by young males.

Other surveys, such as the likes of Social Gaming Demographics for 2012, have noted that:

  • 29% of social gamers are married and have children
  • 79% have a collegiate or higher degree
  • 8% play social games from their mobile phones
  • 44% have an annual income of $50,000 or more
  • 58% are over the age of 40

Given below are some interesting infographics on social gaming statistics:

The Zynga success story

Posted by Admin on under Social Gaming | Comments are off for this article

Zynga is a name that has become synonymous with online gaming. A behemoth in the gaming industry, the company, headed by CEO Mark Pincus, is a case study for all those who want to make it big in this highly promising sector.

The Zynga success story is one of great interest. Based on a largely-free business model, the company had a lot of detractors in the beginning who scoffed at the idea of a free gaming service that could still rake in the profits. Pincus’ approach to gaming was that anybody, anywhere could play free quality games, with the exception of paying a small fee to better his/her results. This visionary outlook was viewed as ‘deranged’ at the outset, with numerous people even stating that Zynga was not a ‘real gaming company’.

Mark Pincus founded Zynga as an entrepreneur who had absolutely no experience in the highly-competitive gaming industry. During the early days of Zynga, he’d approached gaming giant Electronic Arts (EA) to invest in the company, only to be laughed at for his free-for-play model. Given that EA followed the traditional pay-for-play system of gaming to rake in the money, this was no surprise.

Despite the several setbacks Mark Pincus experienced at the outset, he remained undeterred, which eventually worked wonders for him. This was because he struck up fruitful relationships with people like Bing Gordon, a gaming veteran, gaming designers Brian Reynolds and Mark Skaggs, and Owen Van Natta of Facebook. Skaggs and Reynolds in particular were instrumental in making Zynga rise above the clutter with their addictive, innovative gaming styles no one had ever experienced before.

In its short five-year history, Zynga has already earned well over $1.5 billion in revenues and consistently bagged the top six spots in the ‘most popular Facebook games’ list. Mark Pincus took things further by way of a public offering (IPO) for the company, the value of which is estimated to be approximately $8.9 billion.

Check out this great infographics about Zynga and Social Gaming

Source: shareinfographics.com via SimEFP on Pinterest